Devlogs
Patch v1.5.1
AnthrimA downloadable game for Windows
Posted September 16, 2026 by Froghouse
#patch
General changes:
- Updated the "Advanced Item Info" setting to display advanced info even if you haven't documented the item in your logbook.
- Challenge Wave payout is now always $50.
- It used to be $40 for Wave 5. Only Wave 5. I don't know why I made it like that. All the other waves gave you $50, so why would this one give you $40? Make it make sense. You can't.
Enemy changes:
- On Normal difficulty, enemy HP multiplier reduced from 100% => 75%
- On Hard difficulty, enemy HP multiplier reduced from 100% => 90%
- On ALL difficulties, enemy move speed reduced by ~7%
- Wave 3: Slightly reduced enemy density.
- Grunt
- Base HP reduced from 90 => 80
- Lobber
- Base HP reduced from 275 => 250
- Reduced firerate by 10%.
- Adjusted hitbox to make him easier to hit.
- After its rework, this enemy has become really oppressive. I don't want to do anything rash though, so I'm making small changes that should make it slightly easier to deal with.
Bugfixes:
- Fixed John's Gizmo, Bittershroom and Transmitter Node not teleporting to you when starting wave. (They'd be stuck in place...)
- Fixed unlocks not being disabled in Sandbox mode.
- Fixed certain profile stats still being tracked while in Sandbox mode.
- Fixed a potential crash when opening the game without an existing save file.
- Fixed certain status effects expiring way too early...
Files
anthrim-win.zip 116 MB
Version 104