Posted September 14, 2026 by Rubychoco
ARCOSTATE - DEVLOG 09
Big update, and an announcement! Arcostate Alpha 0.5.5 is up with the usual bug fixes, quality of life changes, and additional content. Just a heads up, this is most likely the last free full version of the game. The game will eventually be moving to early access on both Steam and itch.io, and the Steam demo is in review right now, with the plan still to be part of Next Fest in October. This build will keep getting fixes if anything game breaking turns up, but new content from here on will most like go into the paid version. A free demo will be available on both itch.io and Steam.
If you enjoyed the game, please wishlist it on Steam: https://store.steampowered.com/app/5034430/Arcostate/
See the full list of changes below!
NEW FEATURES
- A new quest begins near the dog-kin village.
- Timed quests show a countdown in the quest tab.
- New weapon: a laser sword that can set its target on fire.
- New shield: the plasteel shield.
- Companions now gain experience from your kills.
- Companions and other NPCs use healing items between fights.
- Holding alt on the world map now highlights more kinds of marker.
- New shotgun mod: a choke that tightens pellet spread.
- The arcology administrator uses a new unique armor set.
- Spike and saw traps are hidden through meateater camps and the meateater compound.
- New wall materials: plasteel and atmospheric glass.
- New location: the ruined spaceport.
CHANGES
- Companions now fight anything that is hostile to you.
- All menus and windows now share one style.
- Windows use a new ornamented pixel frame.
- The crate and companion trade windows now switch item categories with the keyboard.
- The alien sword now deals more damage.
- Locked skill ranks now show the reason they are locked.
- Fire smoke is less dense.
- Every window now uses numpad the same way.
- Every list and talk window can now be used with the mouse.
- A raider or meateater camp you walk away from is the same camp when you come back to it.
- Meateaters with guns no longer go berserk the moment they see you.
- Flying creatures are not hit by lasernades.
- A thrown object aimed at a barred door or fence gate lands at its foot instead of inside it.
- Enemies no longer throw molotovs that could land at their own feet.
- Wooden fences no longer stop bullets or thrown items.
- Crashed ships are built from space grade materials.
- Vaults are now built from plasteel and atmospheric glass.
- Alien glass is now stronger.
- The meateater chief in the legendary compound carries a heavy machinegun.
- The arcology administrator equipment has been updated.
- Equipped items can now be directly bound to quickslots.
- Taking an item while looting now costs a turn.
- The crate and trade windows now open the item menu with the v key.
- The store window now opens the item menu with the v key.
- Text panes in the inventory and character creation windows now scroll with the keyboard.
- The crafting bench now opens the recipe menu with the v key.
- The message log can now be scrolled with the keyboard.
- The world map view can now be panned and recentered with the keyboard.
- The abilities window now shows the selected ability's description.
- Ability descriptions are rewritten.
- The shortbow and arrows are removed from the game.
- Many item descriptions are rewritten.
BUG FIXES
- Fixed cultist temple stairs leading nowhere in new and existing saves.
- Fixed de-aging replacing hair and fur color with brown.
- Fixed a chosen white hair color being repainted after an aging tick.
- Fixed companions reloading forever when handed an unloaded gun and spare ammunition.
- Fixed companions being left at the wrong end of a bridge ambush.
- Fixed cloning a companion producing a second companion after saving and loading.
- Fixed two village leaders being assigned the same raider camp.
- Fixed villages found as travel encounters never offering their leader's quest.
- Fixed an item in the cultist temple sometimes missing.
- Fixed a quest NPC counting as dead while standing in a far-off area.
- Fixed wandering groups and battlefield forces spawning on top of the player during an ambush.
- Fixed skill rows offering a rank that could not be bought.
- Fixed the skill sheet applying the companion rank cap to your own skills after loading a save.
- Fixed holotapes almost never turning up once most of the collection was found.
- Fixed meateater camp captains sometimes charging in a rage instead of shooting.
- Fixed walls drawing as if connected to deep water.
- Fixed deep water counting as a wall for strikes and explosions.
- Fixed the inventory cursor getting stuck in the skills tab after looting a body.