Posted September 14, 2026 by chillgeist
#devlog #metroidvania #dark-fantasy #godot #pixel-art
since last week, i’ve been trying to turn the first level into something that feels more like an actual level instead of a collection of things i wanted to test :D
aaaand it feels like never-ending work that you’re never 100% happy with, but i managed to “deliver” a few things:
combat got a bunch of small improvements as well:
aaaand i’m still not 100% happy with it either. i think it’s still a bit too floaty for my liking, but we’re slowly getting there!
i also started prototyping the first ability, called rain blade. normal hits and successful parries fill up a small rain meter, which can then be spent on a ranged attack. it definitely needs more work and balancing, but i like the direction so far—especially from a vibe perspective :D
still lots to do, but we’ll slowly get there
p.s. — attaching an example of a parry against the boss :D