Posted September 12, 2026 by jordi
I've added an experiment: a pure native Windows version.
It's still very experimental, and right now it proudly runs at a glorious 320×200. No upscaling. No fancy Windows magic. Just 320×200 pixels staring bravely at a modern monitor.
The next step is to tweak the rendering code so we can upscale it properly and enjoy MARTIN: BACK TO COWHIDE in something slightly less microscopic.
no more than 320 pixels are needed, right?