Posted July 30, 2020 by Xonha
#new
Hi there.
This is the new update relating to graphics problem of the game. As far as you know, layer sorting of this cutesy Dungeon Crawling game is a pain - pillars being on top of rocks or player's head under the vines.
Now it is.
all.
GONE.
(mostly)
Thanks to this super cool asset right here https://seanba.itch.io/supertiled2unity
Also, the tilemap which is built and imported from Tiled software is soooo much expensive in CPU than the tilemap supported by Unity, so I suggest if anyone uses this, be sure to also implement rendering methods.
More updated contents:
- Player can now dodge dash, which means you can kite the enemy better. See the instruction for buttons.
- Items can now be used, mostly for healing problem. So, enjoy being in a dungeon more ;)
We won't be seeing each other for a while, since next Tuesday is my Complexity of Algorithm exam, and that require a TON of by heart learning theory. So we will appreciate it so much if you guys can drop a coin for donation ;) because this game will be bigger.