Devlogs
DevLog6: Refactor...
Posted September 12, 2026 by Luipy
#Godot #Idle #Incremental #Physics #Sci-fi #Singleplayer
Today was a tough day… Refactoring the code.
To say, we identified the areas that consume the most “FPS”, unoptimized code, and improved them.
We’ve
- indexed processes, instead of asking nodes for information we could already know.
- precalculated positions, colors, and movements.
- separated game layers and adjusted the Hz for each one.
- cried.
- removed useless mechanics.
- cached areas.
- replaced nodes with more optimized ones.
- rate-limit wallpaper redraws, batch star draws, slow hub hide empty detail, cut per-frame churn in floaters, wallet stamps, neutrino hits…
Pheew