Posted July 29, 2020 by Nathan R.
#demo #update #panic-machine
A0.010: July 2020 Update
I have an idea, what if we put the updates AS we are doing it, to make it simpler for my brain? Yeah, that'd work.
+ Changed the Devlogs frame to be apart of the CHOOSE-A-GAME frame, to not only keep the music going but also make it seamless (and for some reason all assets needed to be on the same layer. Cringe.) FIXED
+ Changed the Options list frame to ALSO be apart of the frame, practically the same reason. FIXED
+ Changed the Dev Notes graphic on the CHOOSE-A-GAME frame to not look stupid. FIXED
+ Edited the look of the CHOOSE-A-GAME frame to feel more oriented around the game, and instead have the other features be side options instead of being clumped in with campaign stuff. FIXED
+ Made the shadow of Machine on the Actual Title frame to be a seperate object. FIXED
+ Introduced Cursor styles. (found in the Misc Frame) FIXED
- WHY DID THE MOUTH COLOR CHANGE IN THE FIRST CUTSCENE AHH: FIXED
+ Refined the code in frame Map1 - Grassland and House, making it way more comprehensible. FIXED
+ Fixed consistency and added back in the npc routines in House frame. FIXED
+ Fixed bug where the sound would be silenced at the end of Start Cutscene frame. FIXED
+ Fixed and refined code for the player whe jumping with momentum. FIXED
O Need to finish Dictionary frame. OPEN
O Need to finish the consistency and other cosmetics for Cutscene frame. OPEN
I'd personally say this was productive, just don't expect it to stay this way in the future.