Posted July 29, 2020 by Club Game's Devs
#Game update #Delay announcement #Linux #Windows
Hello there!!
Before I'll get to the meat of the topic, I would like to thank everyone who has participated in previous playtests. Without your feedback we would have still been in a very early prototype phase.
Now back to the topic.
There are a couple of reasons why we are delaying the release.
Is there at least something new to show?
Definitely!! The most exciting thing is that the layout of a level called Cave of Fallen is now done. There are obviously still things that need to be tweaked and pretty soon we need to playtest the level with enemies.
Now that I mentioned enemies, I also have been working on a wave based system. The essential idea is that when player enters a room, some amount of enemies spawn in random locations inside a box volume per wave (To some extent this works the same way like in Doom 2016 and Doom Eternal). Currently it works fine but it still needs some tweaking.
Other changes/additions are:
Will these delays happen again?
Absolutely. There's school, work, final exams and for me incoming military service(But I will join it either next year or year after it). We'll try to mitigate the impact of future delays but if they happen, you will know why.
Thank you for reading this and hopefully you stay excited for the next playtest. If you'd like to hear the soundtrack once it's done then subscribe to our youtube channel.
Stay safe and see you soon.
From Alexander Streng, Benjamin Bertz, Daniel Meerson.
Here are some screenshots to look at while you wait.
Cave of Fallen