Posted July 26, 2020 by Seanba
SuperTiled2Unity Version 1.9.2
Tiled has added a new compression format (Zstandard) that is simply not supported by Unity. Unfortunately, this new compression format has been made the new default and this is breaking SuperTiled2Unity importing for many Unity users due to a compile error.
The compile error is now fixed and users will see a helpful error message telling them what to do.
The fix is simple! Just select one of the other compression formats in Tiled and re-save your map.
I've looked into supporting Zstandard compression but all current solutions have dependencies on external DLLs.