Posted September 01, 2026 by Duality Interactive
Optimization!
- Went through EVERY level and did major cleanup of superfluous colliders, repetitive colliders and reduced mesh colliders.
- Fixed a bug where the the active robot could scan an item equipped onto the inactive robot's backpack whilst the inactive robot was backpacked onto the active player. This would cause the player to be blinded/flashbanged as the scanned item would be "inside" the player's camera. That's no longer a thing now.
// Håkon, Hugo and Ophelia @ Duality Interactive