Devlogs
Version 0.1.16 - Developer Notes
Hey all, got this update out a little early because I decided to join the Feedback Quest 9 game jam! And of course, haste makes waste, and I managed make a random breaking change which I had to scramble to understand and fix. I still don't understand, but I believe I have it fixed XD The primary focus of this release was some outstanding bug fixes, and I also spent some time juicing up some actions with sound effects.
Visuals/SFX:
Feedback:
- Fixed issue where poison will get applied without telling you amount, so you take more damage than you could plan around.
- Removed redundant information on modifiers/enhancers
- Placed trait with names for each enemy on hover.
- Bead now glows on hover instead of waiting until click/drag.
- Changed the haberdasher to be my shop, and created new event "Make a Deal" to allow for the exchanging of numbers.
Bugfixes:
- Curses now are visible in draw pile
- Repaired issue with the description when Heavy-handed and Heavy Slash were bound together.
- Removed interaction where poison was effected by the Vulnerable status
- Fixed issue which caused disable to only effect first card in hand
- Repaired Pin Cushion Armor so that it no longer deals damage through armor