Devlogs
Mech Engineer. V1.7
Posted July 24, 2020 by KiberKreker
#mech #management #pixelart
Big update, fellows!
- Various gameplay improvements.
- The effect of stopping time when the fur dies.
- New terrain effects in water maps. Slowdown. Currents.
- Minor changes in the definition of danger in AI.
- The hangar menu has been completely redesigned. Added three new tabs. Calendar, pilots, map.
- New mechanics for selecting terrain through the world map.
- Minesweeper gameplay for avoiding dangerous areas.
- Reworked the radar rendering method. FPS increased.
- Added a base protection element in the form of an event.