Posted August 28, 2026 by Cyber Gnome Studio
#indie #indiegame #indiedev #gamedev #unity3d #cybergnome #cybergnomestudio
We've been putting a LOT of work into our game lately!
β’ Added grappling hook with new effects (W.I.P)
β’ Added double jump & ground slam (W.I.P)
β’ Added new ranged enemies and enemy fireballs
β’ Added new flying enemies
β’ Reworked Serpent Warrior, Scamp & Mummy
β’ Added new boss behaviours and scaling
β’ New Grassy Keep Level
β’ Added a brand-new Desert level
β’ Expanded Medusa's Lair
β’ Added new grapple points, shrines and environmental props
β’ Added Souls as a new meta currency
β’ Added Gold β Souls conversion
β’ Added quests and quest-based shop unlocks
β’ Added new shrine types: Blood, Gold & Combat
β’ New UI, minimap and loading screen
β’ New VFX, animations and pickup effects
β’ Major performance optimisations (still more to come as the game is still laggy at times)
β’ New save system
β’ Lots (and LOTS) of bug fixes
We're getting closer to turning all these systems into one cohesive game. More to come! π