Devlogs
Incremedieval: Early Version PATCH #4
Greetings everyone!
I just delivered (maybe the final) update for the Incremedieval Early version! The game will be released next week on Steam and I hope to see you there playing it! (Incremedieval Steam Page)
Patch notes:
- Enemy "red indicators" kept going behind environment: Fixed
- Added portrait images to all NPC characters
- Added "Talk" functionality to NPC's inside houses
- Added a couple of more levels (Level cap: 25)
- All buildings take a little longer to be completed (more played days needed)
Here are some of the things that will be added before the launch (September 3rd)
- Add missing sound effects
- Add a little story
- Add X amount of boss fights
- Add the "Idle area" - in which the player can mine Sylvan ore while being AFK
- More monsters & more items (from treasure chests)
- Overall polish of mechanics, systems & art assets
Be sure to wishlist Incremedieval on Steam!