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Polychoron 0.0.5 alpha update

Polychoron
A downloadable game for Windows, Linux, and Android

A new alpha update is here. This is mostly a maintenance update with no radical changes but there are a lot of important fixes and minor improvements here and there.

One of the more noticeable additions is this new power-up that increases the fire rate of the main weapon:

While writing this post, I noticed that I had missed one quite visible change from the "official" change log completely: New model for the laser beam equipped sentry gun variant. That can been seen in action here:

Here's the full change log since alpha 0.0.4:

  • Added anti-aliasing option in menu.
  • Added optional aim fine-tuning using gyroscope on mobile.
  • Added fire rate increasing power-up.
  • Do not bake data for global illumination when it's not used.
  • Added support for HTML5 version.
  • Fixes to issues when using GLES2 renderer.
  • Tweaked lighting with GLES2 renderer to compensate for lack of HDR and GI.
  • Adjusted HUD for better visibility on mobile.
  • Toggle HUD visibility with F5.
  • Show performance statistics with F3.
  • Require a name for high scores.
  • Fixed dimming HUD inside passive teleports.
  • Preload more materials to prevent stutter later on.
  • Show game score and time on level competion page.
  • Made mines detonate faster and cause more damage on higher levels.
  • Adjusted laser equipped sentry gun timing for much easier first encounter.

The new version has been uploaded here on Itch.io as well as Google Play. The web version available on my website has also been updated.

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