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INCREMEDIEVAL PATCH NOTES - Early Version Patch #1

Incremedieval
A browser Incremedieval made in HTML5

Thank you very much for the feedback so far! Please keep it coming!

Be sure to wishlist Incremedieval on Steam! It's going to be launched 3rd of September with a lot of improvements and more content! <3


Here is the changelog I managed to do during the morning:

  • Removed the "Q" hotkey which resets the game data (Was left there by accident, sorry)
  • Player now "vaccuum" the nearby resources, rather than having to step on to them to collect
  • Resource amount is now visible in the village (no need to go to a shop to see it)
  • Enemies are now easier to spot when there is a lot of happening on the level (Red shadow)
  • Bones and skulls are now less visible to reduce the amount of visual noise
  • When completing a level, all resources are collected automatically
  • Auto attack - By holding Space or left mouse button
  • Settings: Sound & music volume settings are now working as intended
  • Screenshake enable/disable button is now in settings
  • Fullscreen toggle button is now in settings
  • Some objects kept on being on top of the player in some ocasions, should be fixed now
  • Increased the distance from which the player can talk to NPC characters
Coming later today:
  • Soundscape for blacksmith
  • Soundscape for townhall
  • Soundscape for Alchemist

Files

  • Incremedieval (9).zip 6.9 MB
    19 days ago
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