Posted August 23, 2026 by RWDE
The "Reach veteran class with x" cursed condition are now replaced with "Reach adept class with x"
Tweaked some of the uncurse conditions to be a bit less tedious
Healblock is now a REF save - makes it better against enemies that use a lot of regen, like orcs. Also it gets closer to dex which is responsible for healing received.
The drunk token is now back to miss 5 per token but now 1 drunk token removes itself at combat start
Ponygirl upgrade 1: 50 mana -> 100
Ponygirl upgrade 2: 200 mana -> 500 mana
Nerfed most provision's out of combat capabilities
Portable Iron horse cost: 4 -> 6
Bread in-combat heal: 2-4 -> 3-6
The carrot provision now removes a drunk token
Classes:
Reworked a lot of conditions for swift actions, as the cooldown and uses per battle conditions did not work for them
Added the knight alternative class
Reworked a lot of their weapons
Slash: Now gains a strengthplus token on hitting an enemy with a weakness token
Cleave: DMG 3-5 -> 2,4 on kill: taunt-> 2x riposte tokens
Bellow: Now also can grant slow tokens and works for more token types
Reduced the dot count of some of the abilities, and increased their base damage slightly
Glint in the dark no longer gets a guaranteed crit when stealth, but ignores defense tokens instead and gives a speed token on kill
Reworked other stealth bonuses
Reworked princess attacks to be a bit less basic
Onwards and Pull back: Now have a cooldown
Slight adjustments to their weapons
Reworked a lot of their weapons
Added an inquisitor alternative class
Reworked their abilities, base stats and gear
Fixed lactose burst and blast not having different names, slightly rebalanced the abilities
Fixed some item descriptions and abilities not working as intended