Devlogs
v 0.12
So close! Two pain points identified.
- Narrator does not have enough points to spend
- Players should probably have a 'do something where you don't know the outcome' action.
So both of those have been added.
- Stakes go from 1-5 instead of 1-3
- players have two new actions:
- Take a Chance, for actions that are uncertain, and up to the Narrator to decide the outcome
- Trivial Action, as a catch-all for doing things that are small. You don't need to use the 'Learn something' action to just talk to an NPC for instance.
- Raise Stakes changed to Change Stakes
- Narrator should be more empowered to really swing the stakes if needed.
- Reduce/Negate Action and Move Clock both have their cost reduced from 2 to 1
- Overall, the Narrator has more opportunity act harshly, which was needed
Very close, playtest Thursday!