Devlogs
Visual Update on Presentaiton
Posted July 20, 2020 by Usara
Added some extra flair to the text by using Godot's RichTextEffects. The title text now wobbles around a bit and enemies bounce in the background. Also when you finish a game, the score and highscore will also loop an animation to indicate your results.
I'm not too sure if this game will continue development, but if it does, here what I would like to see implemented in no particular order:
- A "store" feature where you can store a move in limited slot(s) to be used later.
- Enemies coming from the top/bottom should be slower than the sides to compensate for the limited screen size.
- Screen should shake when you die
- Incrementally progress high score through an limited skill tree
- As you play, your hitting certain scores will give you skill points. You can spend these skill points on the tree to cater to your own playstyle
- e.g. more slots for saving moves, faster movement, trash a move every X seconds, bomb to clear screen
- Balance Incrementing spawn rates
For those who played and rated our game, much thanks! Hope you had fun jamming.