Devlogs
Post Jam Update
Posted July 20, 2020 by Pelf
Features
- Added various forms of hit feedback for bullets including sound effects and particle effects
- Added escape menu
- Added difficulty setting
Fixes
- Fixed an audio track that didn't play in the cathedral level
- Fixed long load/reload times of the cathedral level caused by a rope script
- Fixed baked lighting issues with certain props not being marked static
- Fixed pathing issues for the robots that allowed them to move through fences
- Improvements to the player getting pushed through fences by robots
This will be the last update for the 0.1 version of the game, unless some bugs crop up. I plan to gut the core systems that were hacked together for the jam and start turning this into a real game.