Posted August 20, 2026 by Verrial
Build 60!
* Readded Kino Der Toten, this time better than ever, This version has improved collision, lighting, performance and adds missing features
* Further reduced the games size
* Improved visuals on all maps
* Improved gun game, upgraded weapons now appear, and the weapon pool is now randomised every match. This means you have **400** weapons to go through. Have fun!
* Replicated Black Ops 1's crosshair and hipfire spread, again meaning i can chuck in the exact stats from weapons and they'll work perfectly. This'll further improve gunplay and make it feel more akin to cod. This also fixes an issue where crosshairs wouldn’t appear on certain resolutions
* Added a base system for traps, the first trap added is the auto turret. This has been buffed quite a lot as its completely useless compared to the other traps in BO1. The auto turret appears on Kino and McDonald's. Other traps are coming soon
* Made more engine changes, this time to improve visuals and performance, mainly to volumetric lightmaps and lightmass.
* For performance, I've given brushes the ability to act as shadow blockers and backface cullers, i've also done some improvements to culling in general that should improve fps.
* Further lowered the quality of textures on the "potato" graphics preset for maximum performance on low ram systems
* Improved upon the movement changes made a few updates ago and added jump fatigue
* Updated zombie health formula to match cod, should result in zombies having less health as the rounds go by
* Redone a bunch of BO1 weapons and the ray gun to fix missing anims and wrong sounds
* Redone a lot of sounds, especially for firing. Firing now has proper ringoffs for most guns, and pack a punch fire sounds now have their in world ringoffs.
* Reworked the way sounds work, which should improve general quality + in theory improve performance
* Updated interaction prompts, keybind changes now update the prompts, controllers will always say "X" since I cannot distinguish xbox/playstation controllers as unreal does not natively support playstation controllers.
* You can now press the pause button to back out of menus
* Split FOV into two groups, viewmodel and camera.
* Added aim assist slowdown to controllers
* Made the settings menu more clear because some people were missing the settings buttons
* Added support for CODs ‘state timers’ which define how fast animations play. This means most animations should play at their exact speed they do in cod, this speeds up a lot of slow animations. Might be some animations that are insanely fast, let me know and ill fix em easy peasy
* Increased zombie capsule size which should space zombies out more, leading to less insta deaths. This does mean you can’t squeeze by them as easy though
* Normalized all firing sounds to be roughly the same volume, also let me know if theres any outliers that are insanely loud or quiet
* Added an easter egg to double tap to turn it into Triple Tap, with a custom perk machine and perk icon when activated. Best of luck looking for it, activating the easter egg then drinking from the machine will double the amount of bullets coming out your weapon, including doubling the total amount of pellets. This is insanely overpowered but genuinely, I'll be shocked if people find out how to do it, it can be done on any map that has the double tap machine, with almost any weapon
* Returned Fullscreen as an option in the settings
* Added Alister's theme from BO4 as a music choice
* Fixed a handful of bugs across all maps and forms of gameplay
**Hellhounds coming very soon, they're close to being done.**
appreciate all the feedback on the itch. I would generally prefer you all using my discord to submit suggestions and but reports but here is fine, I just don’t have them sorted and prioritised as much