Posted August 19, 2026 by devgb
Version 1.50.40 is a major expansion of the Arcade.
The original goal was simple: reach the planned 20-Cabinet milestone.
Instead of stopping there, this update expands the Arcade into a much larger persistent side-progression system featuring tournaments, its own currency, prestige rewards, NPC rivalries, and a weekly championship.
Roadmap features 90–95 are now implemented as one connected system.
The Arcade now contains:
Two entirely new games have been added.
A fast score-attack game built around lane switching, crystal collection, hazards and maintaining momentum.
Features include:
The objective is simple:
survive, collect, build a combo and push your score as high as possible.
Rune Reactor DX is a reaction and memory-based Arcade game.
Players must reproduce increasingly difficult rune patterns while protecting the reactor core.
Features include:
Rune Reactor provides a different type of challenge from the more action-focused Cabinets already available in the Arcade.
The addition of the two new Cabinets also expands the larger Arcade progression structure.
The Arcade now contains:
20 Cabinets
80 Personal Record categories
60 Cabinet Quests
7 Circuit Collections
for a total of:
Several additional achievements have also been added around the expanded Arcade ecosystem.
Previous 13-, 16- and 18-Cabinet milestones remain intact.
The Arcade now hosts a new:
Every tournament selects three Cabinets.
Players can submit their best performance from each selected game.
Each Cabinet contributes up to:
1,000 Tournament Points
for a total possible tournament score of:
The final score is compared against a simulated field of competitors.
Tournament rewards depend on final placement.
One important design decision was preventing old lifetime high scores from automatically dominating every tournament.
Tournament scores therefore belong to the current daily cycle.
Your lifetime record remains preserved, but the tournament records the best score you synchronize during that specific tournament day.
This keeps daily competition meaningful even for players who already have extremely high historical records.
The tournament participant field is deterministic for each day.
Reloading the game does not generate easier opponents.
Likewise, tournament rewards can only be claimed once per cycle.
The Arcade now has its own completely separate currency:
Arcade Tokens are earned through:
This currency deliberately exists outside the main economic systems.
Arcade Tokens cannot be converted into:
This keeps the Arcade economy self-contained.
Arcade Tokens can be spent in the new:
The shop currently contains 8 permanent Prestige rewards.
Examples include:
These rewards are primarily cosmetic and prestige-based rather than combat upgrades.
Once purchased, a reward remains permanently unlocked.
Equipping an already owned reward never costs additional Tokens.
The Arcade now contains persistent NPC rivalries.
Eight familiar competitors have their own preferred games and personal high scores.
Current rivals include:
Each rival has:
Defeating a rival becomes another permanent Arcade milestone.
Once a rival has been beaten and their reward collected, that reward cannot be repeatedly farmed.
The largest new Arcade feature is the:
Each week selects:
5 rotating Cabinets
Players compete against:
11 simulated opponents
Each Cabinet contributes up to:
1,000 Championship Points
for a maximum weekly score of:
Players must participate in at least 4 of the 5 selected Cabinets to fully qualify.
Final placement determines the weekly Arcade Token payout.
Top-level performance can award up to:
The Championship also tracks persistent statistics including:
Just like the Daily Tournament, the weekly opponent field is deterministic.
Reloading cannot reroll competitors.
Rewards can only be claimed once for each weekly cycle.
Before this update, the Arcade was primarily a collection of standalone games with achievements, records and mastery goals.
Version 1.50.40 adds a much stronger metagame.
The new loop is now:
Play Cabinets → Set Daily Scores → Enter Tournament → Earn Tokens → Beat Rivals → Unlock Prestige Rewards → Compete in Weekly Championship
The Arcade therefore has its own long-term progression layer without interfering with the RPG economy.
The two new Cabinets were designed with touch devices in mind.
Additional testing revealed that portrait mode alone was not enough, so both new games were also adjusted for:
Canvas sizing and interaction areas have been hardened to prevent the bottom of the game from becoming inaccessible on shorter landscape screens.
The Rivalries interface was also adjusted so all eight opponents remain accessible on mobile without problematic nested scrolling.
The Arcade League state is integrated into existing save normalization.
The game remains on:
No unnecessary save migration was introduced.
Additional safeguards include: