Posted July 19, 2020 by Pip (Agapios Kokkos)
#Bug #Patch
So, quick update. Right out of the gate. I've updated the game to fix the bug where high end monitors would slow down the player and lowend/normal monitors would have the player function as normal.
Basically I was using Time.Deltatime in a calculation that was already taking it into account leading to the player being slowed down the more frames they were able to render per second. My fault stemming from a misunderstanding of unity's rigid-body mechanics.
Special thanks to Crazy Steve from HallwayGames for helping me figure this one out.
More stuff will probably come out soon. Depends how I feel during the week. Might end up adding the entire list of object I was originally given and release it as a major update.