Posted July 19, 2020 by GFM
Quick update, that broke a few things... Protip: don't be a bad developer like me and do test your builds thoroughly before releasing anything...
Disclaimer: If you are reading this, either you already know that I submitted Mystery Tower to the Mystery Tournament (hello tester(s) reading the devlog :D) or it's not an issue anymore to say that I submitted this game to MT15... Otherwise, pretend you aren't reading this!
I don't remember if I mentioned this in a previous devlog, but this game was pretty much developed so I could submit it to Mystery Tournament (hence the name; it's kind of a silly pun/wordplay). When I said back in the first devlog that I was expecting this game to be developed in 3 months, that would be exactly in time for MT14... One year later, we all know how that worked out (it didn't).
Well, it's finally that time of the year again. I got a comment that I got from a tester that it's currently really easy to accidentally drop from the ledge and mess up. So, going by how Catherine solves this same issue, I added a dedicated button to drop from the ledge!
Except that I forgot to check if the menus were still working in different resolutions, and to check how the game would behave if it had an older configuration file... >_<
If you run into issues with the button not working, simply revert to the default input and remap your buttons again. Sorry for the inconvenience.