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Devlogs

Update Alpha 0.4.3

Arcostate
A downloadable game for Windows, macOS, and Linux

ARCOSTATE  -  DEVLOG 07

More quality of life changes, cooking plus a food buff system, water required for map travel, legendary enemies, etc..


NEW FEATURES

- World map travel now costs water. Canteens and bottles can be filled at water sources.

- Chrono water can be bottled. Drinking it ages the player.

- Campfires can be built from 2 wood and a torch.

- Campfires open a cooking window.

- Animals drop raw meat which can be cooked.

- Eating food slowly heals you while out of combat.

- Drug plants can be eaten raw for a minor effect.

- Alcohol makes you drunk.

- Being tipsy shortens stuns and slows.

- Added a materials tab for building material.

- A consumable gadget that teleports you out of the underground.

- A gps gadget shows your position in the top bar while carried.

- A radarnade grenade deploys a spinning radar sweep that reveals through walls.

- A new gadget vendor in the arcology sells tech, moved off of the general goods vendor.

- Inspecting a wooden sign tells you what its emblem means.

- Character creation item selection is reworked: no more kits, more basic gear, and gear stats shown.

- New weather type: during map travel player can become lost in fog and must escape through ground travel.

- Very rare legendary compounds appear while traveling: raider forts, meateater compounds, cultist compounds and walled rebel compounds, each with a unique powerful boss.

- Legendary bosses drops its own named, modded weapon.

- The furniture vendor sells potted plants.

- Potted plants placed in some areas.


CHANGES

- The heavy machinegun now has burst recoil.

- Auto-explore and travel stop when you take damage. Can be turned off in settings.

- Right mouse drag pans the world map.

- A right mouse click snaps the world map back to the player.

- Acting while animations play skips them so your move lands right away.

- Borderless fullscreen is the default display mode.

- The aberration effect is weaker by default.

- The starting area grows trees and dry grass like the rest of the desert.

- Raising an attribute past 14 costs more points at character creation.

- Ancient guns are less accurate.

- Enemies spawn at fighting age more often.

- Toxicity lowers your max HP as it climbs.

- Using items no longer closes the inventory.

- Rusty cars spawn twice as often on highways.

- The bar sells canteens and water bottles.

- New characters start with a full bottle of water instead of a canteen.

- The canteen can be bought during character creation.

- Smoke now blocks sight past its first tile instead of lowering accuracy.

- Smoke no longer draws over anything standing in it.

- Thermal vision can now see robot enemies.

- The lust vault boss hides inside smoke.

- The map remembers smoke and fog where you last saw it.

- Smoke spreads down corridors instead of stopping at a fixed size.

- Enemies no longer walk, leap or blink into fire or acid.

- Chrono rain now tells you when it ages you.

- Walking into a hole now warns and stops you.

- Stepping on a trap flashes you when taking damage.

- Holding alt on the world map highlights you and the unique locations.

- Window borders share one thickness, set by a slider in settings.

- The pause menu sits in a proper window.

- The inventory dims the window behind it like other windows.

- Grenades have their own inventory icon.

- The car takes less damage from impacts and drives straight through grass, litter and furniture without taking damage.

- A car now breaks down into a rusty car instead of exploding, unless fire or an explosion killed it.

- A car repair kit patches up a damaged car, not just a wreck.

- Gas lasts twice as long and is used at the same rate on the ground as on the world map.

- Villages, camps and compounds can now be found while traveling on foot, not just on the map.

- Discovered locations never appear in areas that are currently archived.


BUG FIXES

- Fixed a point of interest almost always being found on the first step of a new game.

- Fixed grenades stopping on open doorways, dry grass and low furniture instead of passing through.

- Fixed melee slashes appearing over unexplored/unseen ground.

- Fixed walking into a rusty car counting as an attack on it.

- Fixed a crash caused when the message console updated.

Files

  • arcostate-windows.zip 94 MB
    Version Alpha 0.4.2 build 15
  • arcostate-mac.zip 151 MB
    Version Alpha 0.4.2 build 15
  • arcostate-linux.zip 84 MB
    Version Alpha 0.4.2 build 15
Download Arcostate
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