Posted August 18, 2026 by Rubychoco
ARCOSTATE - DEVLOG 07
More quality of life changes, cooking plus a food buff system, water required for map travel, legendary enemies, etc..
NEW FEATURES
- World map travel now costs water. Canteens and bottles can be filled at water sources.
- Chrono water can be bottled. Drinking it ages the player.
- Campfires can be built from 2 wood and a torch.
- Campfires open a cooking window.
- Animals drop raw meat which can be cooked.
- Eating food slowly heals you while out of combat.
- Drug plants can be eaten raw for a minor effect.
- Alcohol makes you drunk.
- Being tipsy shortens stuns and slows.
- Added a materials tab for building material.
- A consumable gadget that teleports you out of the underground.
- A gps gadget shows your position in the top bar while carried.
- A radarnade grenade deploys a spinning radar sweep that reveals through walls.
- A new gadget vendor in the arcology sells tech, moved off of the general goods vendor.
- Inspecting a wooden sign tells you what its emblem means.
- Character creation item selection is reworked: no more kits, more basic gear, and gear stats shown.
- New weather type: during map travel player can become lost in fog and must escape through ground travel.
- Very rare legendary compounds appear while traveling: raider forts, meateater compounds, cultist compounds and walled rebel compounds, each with a unique powerful boss.
- Legendary bosses drops its own named, modded weapon.
- The furniture vendor sells potted plants.
- Potted plants placed in some areas.
CHANGES
- The heavy machinegun now has burst recoil.
- Auto-explore and travel stop when you take damage. Can be turned off in settings.
- Right mouse drag pans the world map.
- A right mouse click snaps the world map back to the player.
- Acting while animations play skips them so your move lands right away.
- Borderless fullscreen is the default display mode.
- The aberration effect is weaker by default.
- The starting area grows trees and dry grass like the rest of the desert.
- Raising an attribute past 14 costs more points at character creation.
- Ancient guns are less accurate.
- Enemies spawn at fighting age more often.
- Toxicity lowers your max HP as it climbs.
- Using items no longer closes the inventory.
- Rusty cars spawn twice as often on highways.
- The bar sells canteens and water bottles.
- New characters start with a full bottle of water instead of a canteen.
- The canteen can be bought during character creation.
- Smoke now blocks sight past its first tile instead of lowering accuracy.
- Smoke no longer draws over anything standing in it.
- Thermal vision can now see robot enemies.
- The lust vault boss hides inside smoke.
- The map remembers smoke and fog where you last saw it.
- Smoke spreads down corridors instead of stopping at a fixed size.
- Enemies no longer walk, leap or blink into fire or acid.
- Chrono rain now tells you when it ages you.
- Walking into a hole now warns and stops you.
- Stepping on a trap flashes you when taking damage.
- Holding alt on the world map highlights you and the unique locations.
- Window borders share one thickness, set by a slider in settings.
- The pause menu sits in a proper window.
- The inventory dims the window behind it like other windows.
- Grenades have their own inventory icon.
- The car takes less damage from impacts and drives straight through grass, litter and furniture without taking damage.
- A car now breaks down into a rusty car instead of exploding, unless fire or an explosion killed it.
- A car repair kit patches up a damaged car, not just a wreck.
- Gas lasts twice as long and is used at the same rate on the ground as on the world map.
- Villages, camps and compounds can now be found while traveling on foot, not just on the map.
- Discovered locations never appear in areas that are currently archived.
BUG FIXES
- Fixed a point of interest almost always being found on the first step of a new game.
- Fixed grenades stopping on open doorways, dry grass and low furniture instead of passing through.
- Fixed melee slashes appearing over unexplored/unseen ground.
- Fixed walking into a rusty car counting as an attack on it.
- Fixed a crash caused when the message console updated.