Posted August 12, 2026 by devgb
Version 1.41.0 overhauls equipment progression with clearer item tiers, stronger build identity and better integration with Heroes & Bonds — while keeping combat fully automated.
Equipment is now presented through five simple tiers:
Existing saved rarity data remains unchanged. The new tier system is additive, preserving historical equipment and save compatibility.
Eligible new Rare-or-higher equipment can now roll one of 12 Build Identities, including:
Build Identities have three ranks and provide specialized automatic bonuses for different party builds.
Seven flexible themes can now emerge across equipped items:
Executioner, Guardian, Medic, Storm, Ember, Tactician and Relic.
Small bonuses activate at 2-piece and 4-piece thresholds rather than requiring rigid traditional equipment sets.
Matching Heroes & Bonds Signature Traits can also gain additional automatic synergy from themed equipment.
The existing Forge now includes a new Build Tempering workspace.
No new crafting currency has been introduced.
Twelve new named Uniques have joined the normal Unique item pool, including:
Item details now include a compact Build Comparison showing the expected impact on:
The comparison interface is designed to remain readable on mobile and narrow displays.
Itemization 2.0 works directly with the existing automated combat system.
Build Identities, Equipment Themes and Trait affinities influence combat calculations automatically. No Attack, Skill or Target controls have been added.