Posted July 18, 2020 by ObscureLobster
#fighting #horror #physics #multiplayer #pixelart #procedural
Welcome back to the CORPSE CASTLE DEMO v0.0.013
I hope everyone has been staying safe out there. We are back with a ton of MASSIVE new updates, I am not even sure where to begin.
We’ll start big
I have added 3 new SECRET UNLOCKABLE PLAYABLE CHARACTERS to the demo.
As “Dregs” the 3 starting characters are small and weak but immensely fast. These new characters wear more advanced forms making them bigger and a little slower but much more powerful!
The easiest of the characters to unlock. Just go to the “Garden of Pestilence” and earn a GOLD MEDAL in a RITUAL DUEL against Ash to add him to your roster.
A powerful Hand-to-Hand Combatant and Sangromancer. Complete the second floor of the TOWER OF REBIRTH, which Sara guards herself, with a GOLD MEDAL to unlock the Sun Priestess in the character menu.
The hardest character to unlock and arguably use, despite her IMMENSE power. In the “GARDEN OF PESTILENCE” when it comes time to sacrifice yourself to the MATRIARCH, if you can manage to instead best her in combat you will unlock her as THE BLIGHT WITCH on the character menu.
There’s a lot to cover so I will make appendices to elaborate more on the characters and scoring systems at the bottom of the page.
You are now graded competitively on your capability in combat and awarded medals in each level accordingly. You will notice a letter grade next to your portrait on the HUD.
Performing exceptional combos and fighting in a stylistic manner will increase your letter grade while avoiding combat or getting hit with a combo will decrease it.
Maintaining an ‘A’ average during a level can earn you a GOLD MEDAL whereas a ‘C’ or lower average will yield a BRONZE MEDAL.
GOLD MEDALS can unlock secret characters and areas with some levels even having SECRET BONUS OBJECTIVES!
Among other technical updates that I will cover more at the bottom of the page, I have dramatically improved the enemy AI.
By analyzing player footage and PvP tactics I have figured out how to create more closely “Player Approximated” enemy behaviors. This allows for greater “differences-in-kind” of difficulty and creates combat that is more challenging than it is difficult.
That covers the basics but I am including appendices which break down the new character statistics/moves/strategies in the next section as well as covering the grading metrics used in the scoring and medal systems.
Information:
A highly versatile combatant, he is missing a hand but Ash uses the cleaver he's replaced it with to deal insane amounts of damage at close range. His Javelins can be placed around the floor as deadly traps, combine this with powerful Blood Magic to quickly coat the stage in healing blood and come out of skirmishes with more health than you went in with. |
Attacks:
LIGHT ATTACK - TAKE MY HAND Slash enemies hard with your cleaver hand dealing massive damage. This attack is dependent on the position and angle of your Cleaver-Hand | HEAVY ATTACK - BLOOD HARVEST Create a sickle using Blood Magic and RIP YOUR ENEMIES OPEN! This attack causes fresh healing blood to pour out into the stage. Collect it to regain health. | RANGED ATTACK - OMNI-SPEAR Throw a giant spear at enemies that becomes a trap if stuck in the ground. The back of the spear is a trident that will rip healing blood from enemies if they collide with it. |
Information:
A lightweight fast moving combatant. Highly trained in Martial Arts and CQC she utilizes hand to hand combat better than some characters use weapons and magic. Use these skill in combination with Sara's myriad of ritual tools and magic to rapidly exsanguinate enemies and claim their blood for yourself. |
Attacks:
LIGHT ATTACK - PRAYING STRIKES Utilizing a combination of prayer and martial arts, Sara rapidly pummels enemies with her fists, stealing small amounts of health. | HEAVY ATTACK - BLOOD MACE Creates a ritual mace formed of Blood Magic. Use it to smash enemy body cavities open and reap the hot, liquid rewards. | RANGED ATTACK - RITUAL BLADE Throw a Ritual Blood Mace at enemies with immense force, restoring a small amount of health and generating blood. Maces in the ground will become traps that draw large amounts of Healing Blood |
Information:
A massive chimera with unfathomable power. Her sprawling limbs make her an easy target for smaller, more agile enemies. Extreme bodily control is required for mastery. Use the immense destructive capability of her shape-shifting arms combined with an overwhelming physique to subjugate those beneath you and tear them to shreds. |
Attacks:
LIGHT ATTACK - MANTIS PALM The Blight Witch can transform her arms into MASSIVE raptorial pincers capable of performing repeated strikes rapidly. | HEAVY ATTACK - HARVEST LIFE Creates a ritual scythe that deals massive damage and steals a decent amount of enemy health. It does not create healing blood however. | RANGED ATTACK - ARCHIMEDES SYRINGE Launch a slow moving, Blood Magic-based projectile that is capable of stealing small amounts of enemy health across large distances. |
As stated earlier, players can now earn medals on each stage and game mode. During combat you are constantly being graded for the stylistic and strategic decisions you are making and the metric for earning medals is dependent on this grade.
I will now go into some of the internals for these systems.
POSITIVE
NEGATIVE
After completing a level an average of your current Grade at any given moment during the level is calculated. Based on this average you are then awarded a corresponding Medal.