Posted August 11, 2026 by devgb
Version 1.31.1 deepens the Atlas system with proper Map progression, crafting, and more dangerous Guardian encounters.
Maps can now roll as:
Rarity determines how many affixes and Guardian modifiers a Map can carry, as well as its overall reward multiplier.
The Map modifier pool has been expanded to 20 functional affixes, affecting enemy strength, encounter density, treasure opportunities and rewards.
Higher-tier Atlas progression significantly increases the chance of finding Rare and Mythic Maps, while still allowing lucky high-rarity drops early in the game.
Final Map bosses can now carry special Guardian Seals.
There are currently 8 Guardian modifiers, including mechanics such as Phase Shell and Volatile Crown. These directly affect the Live Map battle simulation rather than serving as flavor text.
Maps can now be modified through the new Atlas Forge:
Crafting uses existing Gold and crafting materials, giving those resources another long-term purpose.