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Devlog - 6 [Components]

Space Idle Miner (prototype)
A browser game made in HTML5

I've been working on a lot of different things at the same time. It's usually not a good idea but I wanted to make sure they all fit properly together. Components is the big new thing for now. These are type of upgrade that use "Parts". I'll definetly need to add more "components" (all ideas are welcome) and properly balance the ones that are now (but at least the code works).

- Added a new welcome screen that indicate how much idle resource was gain with a description of the game.
- Change the UI a little bit.
- Added a new Quest section that isn't ready yet. I made it available very far so that nobody can see it.
- Added a new Component section. Component are kept after each Prestige. I need to find a better name than "Prestige".
- Added a new Statistics section. Still in progress.
- Balancing of weapons and their upgrades.
- Upgrades are now multiplicative instead of additive. It makes the game more fun and rewarding.
- A lot of refactoring of the code.

I really need to add an option to buy more than one upgrade with one click, my finger is starting to hurt from all that clicking while testing.

I would suggest you restart your game. I'm not sure if the save will properly work.

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