Devlogs
Version 2.2 has released!
Posted August 10, 2026 by Zaven
There's no new levels or anything, this is mostly just a giant polish update for the game. I just thought it was hard to call this the same update as V2.1.0, especially if you include all of the changes that V2.1.1 made.
Anyway, changelog: (/!\ SPOILERS! /!\)
- Added support for custom "song packs", basically folders in the game's save file directory that contain replacements for the built-in songs.
- Slightly revised the Touhou segment in Starspace.
- You can now collect the Super Cool Points before seeing Starspace's prelude in the Level Select!
- Touched up Forest Fuckery's and Chillville's Super Cool Point locations.
- Moved the Castletory's Super Cool Point to be where that one standalone Cool Point was.
- Updated the level design of various rooms in Forest Fuckery.
- Removed trophies. They really just didn't fit this game.
- Removed the two random fake walls in Forest Fuckery and Chillville.
- Updated room 6B of Starspace to reduce guesswork for an off-screen fall.
- Rewrote many pieces of text and dialogue (including the intro cutscene for the first time since the game released)
- (blackhall bakery's dialogue hasn't been changed because it's my sister's writing, not mine)
- Added a secret room to Starspace :3
- You must now hold down the skip button to skip cutscenes, so that misinputting the S key doesn't skip a cutscene.
- There is also now a fancy graphic for this.
- Updated the F1 help screen to include level/room-specific tips.
- Added a secret scene if you "stalemate" the Touhou segment in Starspace.
- Updated the Castletory to make more sense spatially. (you still shouldn't think about it that much)
- Removed the window title text feature, since it was old and I can't think of good things to put for it.
- Fixed a bug regarding the transition from the credits to the radio scene.
- You can now access a Halloween version of the 2023 level if you play before 6 AM.
- Fixed raindrops in Starspace's prelude getting spawned in the wall and immediately despawning at the top of the room.
- Fixed a crash caused by changing your control method during the game over screen.
- Fixed an oversight where the blood in the ending cutscene could not be disabled or re-colored.
- Fixed an issue where the second controller bind for each action explicitly would not be loaded from settings...?
- Added more command line parameters:
- --fullscreen, --windowed: Self-explanitory
- --musicdisabled: Also self-explanitory (you can always press F3 to toggle this in-game)
- --demo: Emulates the September 2024 demo as closely as possible.
- --vintage, --aprilfools: Activates Vintage Mode and permanently unlocks it even if it's not April 1st.
- --devmode, --debug: Have always been in the game, but now you are no longer required to beat all levels to use these.
- Additionally, parameters can now register with one dash at the start instead of two.
- Various menus now have the music quickly fade out instead of completely stopping when exitting them.
- Improved "lang sprite" support in regards to Cool Points.
- Behind the scenes changes:
- "Cutscene" autoload is now used for most cutscenes instead of checking against timers and stuff. This may be the reason for bugs or unintended changes in cutscenes compared to previous versions.
- The game now preloads less assets, so the game will use less VRAM in, for instance, the main menu.
- Switched renderer from GLES3 to GLES2 to improve performance on browsers.