Devlogs
Patch 0.3.8.3
Greetings Arsonists, this is the first of a few post-playtest updates i’ll be doing! Here are the fixes!:
- Fixed enemies not being able to detect the player even when within range
- Added new idle logic for enemies which reduces screen clutter and makes combat easier to read
- fixed some of the jumping sections being unreasonably difficult to traverse.
- increased the size of combat indicators and disabled them all non-combat rooms.
The next fixes on the docket are:
- Fixing the checkpoint system resetting to a random previous checkpoint
- Fixing Arson’s Frenzy form aquisition
- adding directional indicators on the minimap so the player knows where the next objective is located
- fixing the map not displaying the room the player enters
- figure out how to convey the mechanics of the game in a way that relies less on popups.
I’ll try to get all these done by the end of the month as i want to have the game to be in the best possible state before i release the last two updates!