Posted August 07, 2026 by Crooked Studio
Heads up: your controls have been reset to defaults. The input system changed underneath, so old bindings are wiped rather than half-migrated. Rebind from the Main Menu -> Settings -> Controls screen if you had a custom layout.
Gems and staves now drop from enemies instead of spawning on the floor.
Health, mana and speed potions now drop from enemies as well. Drink just by walking over them: Hurt, out of mana, or swarmed. This is as close as you'll get to an easy mode.
Stand in one for a moment and it takes you to the next level. a ring charges up, stepping out cancels. Pressing interact still works instantly.
Now teaches gem rotation, and shows the actual keys for it. Fixed a bug where enemies could fail to spawn, leaving kill objectives impossible to finish.
Minor changes to Puzzle UI presentation in co-op mode. The grid now snaps to it's desired side upon opening, as opposed to always appearing on the right at first.
Temporarily removed Smart Cursor mode until we have the resources to properly teach this within the tutorial.
Cleaned up a few art assets in an effort to take a step closer towards pixel-perfect.