Posted August 07, 2026 by devgb
Knights of Crystalis 1.15.0 RC2 has received another major integration update.
This time, the game expands beyond its existing systems with an entirely new main menu section:
The first game available inside the new Arcade is Pixel Sweep 1.3.0.
Rather than treating Pixel Sweep as a separate download, it is now directly integrated into Knights of Crystalis as its own in-game Arcade experience.
A new Arcade entry has been added to the main menu.
Opening it launches the new Arcade area, where Pixel Sweep can be played directly inside Knights of Crystalis.
Pixel Sweep includes:
The game runs inside an isolated Arcade container so its rendering, CSS and JavaScript remain separate from the main Knights of Crystalis systems.
This reduces the risk of conflicts while still making the experience feel like part of the game.
Pixel Sweep also adds another local multiplayer activity to Knights of Crystalis.
Two players can play together on the same device and work through sectors cooperatively.
Depending on your setup, this can be played using keyboard or supported gamepads.
This means Knights of Crystalis now includes local multiplayer across multiple parts of the game, including Crystalis Card Arena and the new Arcade.
Pixel Sweep is not only visually integrated.
Its progression is now connected to the main Knights of Crystalis save system.
The game tracks Arcade data such as:
This information is stored alongside the normal Knights of Crystalis save data.
As a result, exporting and importing your KoC save also carries your Arcade progression with it.
Players who previously played the standalone browser version of Pixel Sweep can also keep their progress.
When the Arcade is opened for the first time, existing local Pixel Sweep browser progress can be detected and imported into the integrated system.
After synchronization, the Knights of Crystalis save becomes the authoritative backup for Arcade progression.
A synchronization safeguard was also added during development.
Pixel Sweep and Knights of Crystalis now use a small initialization handshake before progression data is accepted.
This prevents an older local Pixel Sweep browser save from accidentally overwriting newer Arcade progression after importing a Knights of Crystalis save on another device.
The goal is simple:
KoC save imports should always remain safe and predictable.
The Crystalis Chronicle has also been expanded with 8 new Arcade Achievements.
These include milestones for:
The total Achievement count now increases from:
354 → 362 Achievements
All previous Achievement definitions remain unchanged.
The Player's Guide now includes a dedicated Arcade / Pixel Sweep section.
It explains:
This should make the new mode easy to understand without requiring external instructions.
The in-game News Board has also been updated with a new pinned Arcade Integration entry.
The Arcade is therefore now represented across the same core systems as the rest of the game:
The Arcade system was integrated in a way that keeps Pixel Sweep isolated from the core Knights of Crystalis runtime.
This includes:
This allows Pixel Sweep to remain its own game internally while still behaving like a native part of Knights of Crystalis from the player's perspective.