Devlogs
Build 50-55 Patch Notes
Patch notes here from the updates I've done from the release of Build 50, there's some good stuff in here so give it a read
Patch Notes
General
- Reworked player movement, viewmodel bobbing/sway and weapon recoil to match Black Ops 1, I used a recompilation project which made it so I could see the exact code used in Black Ops 1/COD4 which should make this 1:1. Alongside this, gunplay should also feel identical, with almost every gun feeling the same they did in their original games
- Replaced Unreal Engine’s default graphics scalability settings with custom presets:
- This custom preset change should improve performance and visuals, since the default scalability settings was changing stuff that simply didn't matter
- Re-enabled texture streaming to significantly reduce RAM and VRAM usage, with minor texture pop-in as a trade-off.
- Reworked weapon asset loading to preload weapon assets at startup, reduce memory usage, and improve stability on lower-end systems.
- Added rebindable movement controls for players using different keyboard layouts.
- Added separate volume controls for character voice lines and weapon sounds.
- Updated muzzle flashes.
- Added surface-dependent bullet impact effects.
- Updated several older weapons with more accurate sounds and animations.
- Improved shading across maps and weapons, particularly World at War maps and Black Ops weapons.
- Adjusted crouched movement speed, ADS movement speed, and footstep timing.
- Reduced sliding speed.
- Improved dolphin diving and prone behaviour.
- Restored full backpedal and sideways movement speed while Stamin-Up is active.
- Added a 7.5-second cooldown to PhD Flopper’s explosive dive.
- Added Gun Game as a selectable mode from the map-selection screen.
- Players progress through a sequence of weapons with infinite reserve ammunition.
- Added an on-screen weapon counter.
- Rounds automatically advance after 145 seconds.
- Reworked the Mystery Box system.
- Weapon preferences now guarantee weapons from the selected game whenever possible.
- The box visually rolls only weapons from the selected game unless the player cannot accept another weapon from that pool.
- Added a 5% chance for the box to award a special item.
- Special items currently include lethals and tacticals, with support for additional categories in the future.
- Removed the lethal-switching option from the main menu because of this change.
- Added a hidden guaranteed Ray Gun every time Easter egg. Try find this and let me know if you do, nobody has so far
- Added the Monkey Bomb.
- Added a zombie-lure effect to the upgraded Crossbow, the Awful Lawton.
- Buffed the Ray Gun Mark I and Ray Gun Mark II.
- Buying ammunition for upgraded weapons now costs 4,500 points.
- Fixed several weapons missing reload sounds.
- Fixed issues affecting weapons that reload one round at a time.
- Fixed multiple weapon-switching issues.
- Reworked the main-menu music system to support additional tracks through a data table.
- Added the following main-menu music:
- Brotherhood of Heroes
- World at War’s Black Cats mission theme
- Pixel Gun 3D lobby music
- Added an option in the settings to make the nuke white overlay, black instead.
- Right Trigger now acts as Left Mouse Click in the main menus when using a controller.
- Fixed Thundergun ragdolls failing to disappear.
- Fixed zombies becoming unable to move when a specific graphics setting was enabled.
- Fixed Buried traps not affecting zombies.
- Improved zombie traversal, pathing, and spawn behaviour across multiple maps.
Nacht der Untoten
- Brightened the map slightly.
- Increased reflection intensity.
- Improved lighting, performance, shading, and overall visual quality.
- Corrected text associated with the Easter egg.
Shi No Numa
- Added Pack-a-Punch and Perkaholic Easter eggs.
- Fixed an invisible wall blocking access to the Speed Cola room.
- Improved lighting, performance, and visual quality.
Buried
- Fixed missing collision on a plywood ramp.
- Fixed the large ramp in spawn potentially trapping players while sliding.
- Fixed maze zombie spawns.
- Fixed zombie pathing issues.
- Fixed traps failing to damage zombies.
- Fixed missing materials.
- Added various visual and gameplay fixes.
McDonald’s
- Added missing zombie traversal paths.
- Restored the missing PPSh-41 wall-buy chalk.
- Fixed an inaccessible Easter egg.
- Added additional visual effects.
- Added various visual and gameplay fixes.
TU12
- Restored missing Pack-a-Punch machines and Mystery Boxes.
- Adjusted wall-weapon placement.
- Added various fixes and improvements.
Morning Glory
- Fixed collision brushes using incorrect collision presets.
Additional Fixes
- Fixed several out-of-bounds locations.
- Fixed various collision, traversal, pathing, perk-machine, weapon, and map-related issues.
Files
Project-Aether 4.6 GB
Version 196