Devlogs
Version 1.10.0 M5 Released
Posted August 03, 2026 by devgb
M5 completes the Beastbound Arena development arc and prepares Version 1.10.0 for release-candidate testing.
Apex Circuit
A new five-round endgame circuit opens after reaching Arena Rating 1660 and completing three Apex Hunt victories.
- Rounds 1–4 feature Nemesis formations.
- Round 5 is a final Apex formation.
- Six modifiers rotate daily and reward different roles, elements, hybrids and awakened monsters.
- Every battle locks the team, enemy formation, modifier, chance, seed and outcome when started.
- Victories grant Primal Essence; a full clear also grants an Apex Seal.
- A loss resets the active circuit run but never removes a monster.
Apex Awakening
Eight selected species receive permanent Apex forms:
- Crownfire Imp
- Elderbark Golem
- Whiteout Alpha
- Tempest Matriarch
- Mire Oracle
- Event Horizon Eye
- Magma-Throne Troll
- Dawncoil Seraph
Awakening requires Level 50, five stars, ten Monster Arena victories, three species-specific Nemesis kills, three Apex Seals and 150 Primal Essence. An awakened monster gains a unique fifth ability and a bounded permanent power bonus.
Hardening
- Menagerie rosters are paginated at 24 monsters per page.
- Training, Arena, Apex Circuit and Fusion use shared activity locks.
- Circuit operations and Awakening resources are normalized and bounded.
- Exactly-once report claiming is protected with persistent operation IDs.
- Large malformed-state fuzzing and deterministic probability audits were added.
- English, German, responsive mobile layouts and Reduced Motion remain supported.