Posted November 23, 2017 by Noah
Even though it's called Survival, there will be a Creative Mode for testing stuff. I made this decision while making a script for making place-able objects, like a tent, or a fire pit, and the crafting seemed a bit hard right now, and I want to get this done. This makes it easier, because then I don't have to worry about crafting until it's done. When the next build (0.30, because 0.20 was a private test update of animations.) comes out, you can place things. There's no snapping, because it's just not realistic!
Not much. I'm developing Survival like Axolot is developing Scrap Mechanic. I am making a Creative Mode to get the basic mechanics all made, and afterward then I'll make all the Survival Mode mechanics. The one thing that'll be different is that you can't play Creative Mode after Survival Mode is released. Creative mode should really be called "Testing Core Features Mode", because I'm going to destroy creative mode afterwards.
It'll be disabled for now, as you already have everything you need.
Then the game may never get an update again...
Thanks for reading about the games planned development!