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Runeblight Announcement + Plans

Runeblight
A downloadable game

Hello everyone! I thought I would just take a second to complete this write up discussing Runeblight in a little more detail, and our plans for the project as we work on it.

First I'd like to talk a little bit more about the game itself, and what we're aiming for in terms of gameplay. Currently, Runeblight is in a very early pre-alpha stage, but a lot of game engine features are present. Right now, there isn't anything playable, and the game itself only consists of test levels. 

Here's what's completed:

As you can probably tell from the list of completed things, what's next on the agenda is actually getting some levels to play through, getting some assets to replace the placeholders, and getting a few finished areas. For the demo, we'd like it to be about an hour, but contain enough to show off some of the game's more interesting mechanics. Once the demo is completed, we plan to seek some sort of funding, mostly likely in the form of a Kickstarter campaign.

With all this said, we're actually still looking to fill a few rolls on the team. We're currently offering revenue share to talented and committed team members, so if this project sounds interesting to you, you can read more about the roles that we need here.

*Note: You do not need to submit an application through CrowdSourcer, you may simply send an email to tezemi.mail@gmail.com. Be sure to include a portfolio!

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