Devlogs
Version 1.5.1 Released
Posted July 31, 2026 by devgb
Critical fixes
- Fixed an intermittent Atlas Map runtime crash. An Apex-Lair roll attempted to reassign an immutable modifier list, causing
Assignment to constant variable during roughly one quarter of randomized Map creations.
- Browser save writes are now read back and verified. When persistent storage is blocked, the game clearly enters a session-only fallback instead of implying that progress was permanently stored.
- Aquarium roster phenotypes no longer display as
undefined.
Save and state hardening
- Normalizes string-encoded booleans and invalid audio/font values.
- Repairs negative, fractional and non-finite lifetime statistics.
- Removes unknown campaign locations and obsolete quest keys.
- Validates, deduplicates and caps Mine mission records.
- Validates and caps Arena, Market and Social collections.
- Removes orphaned Job talent and Mastery records.
- Deduplicates and caps Atlas Maps, Aquarium fish and Aquarium eggs.
- Removes invalid Unique, Set and Fish Binder references.
- Preserves current content, equipment, Jobs, Hunts, Crafting and narrative rewards.
Performance
- Atlas Map Vault now renders 60 Map cards per page instead of every stored Map simultaneously.
- Aquarium Fish Roster now renders 60 fish per page.
- Translation mutations are batched into a single microtask pass.
- Chat simulation pauses in hidden tabs.
- Background regeneration changes from a one-second loop to a fifteen-second cadence while hidden.
- Market simulation and routine autosaves skip hidden tabs.
- Language changes avoid a redundant second translation pass.
Localization and interface
- Added bilingual pagination labels for Atlas Maps and Aquarium fish.
- Corrected Aquarium phenotype names and German color/pattern labels.
- Added German translations for Atlas Map modifiers, including Apex Lairs.
- Updated the Dynamic Quest Director header, patch messages, Support Center and feedback subject to Version 1.5.1.