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Version 1.2.0 Released

Knights of Crystalis
A browser game made in HTML5

Explicit weapon families

Every weapon and support item now carries a stable family identifier. Proficiency no longer depends on whether an item happens to contain words such as “bow”, “staff” or “crozier” in its generated name.

Supported families:

Sword · Heavy · Bow · Staff · Scepter · Wand · Codex · Dagger · Spear · Glaive · Gun · Fist · Scythe · Chakram · Shield · Quiver

Historical imported items without explicit family data are repaired through a legacy inference fallback and saved back in the current format.

Job weapon profiles

All 144 Jobs define:

  • one or more allowed primary families;
  • an optional support family;
  • a readable proficiency label.

Examples:

  • Ranger, Sniper and other Bow Jobs: Bow + Quiver
  • Vanguard, Paladin and other Shield specialists: Sword or Heavy + Shield
  • Mender, Priest and Cantor: Staff or Scepter
  • Arcanist and other full casters: Staff, Wand, Scepter or Codex
  • Lancer and Dragoon: Spear or Glaive
  • Blade Dancer: Sword or Chakram
  • Automancer: Gun or Wand

Proficiency calculation

A matching primary weapon grants:

  • +12% Attack
  • proportional Skill Damage shown in the Gear interface

A compatible equipped support item grants another +8%. Therefore:

  • Bow + Quiver: 20% total proficiency
  • matching weapon + Shield: 20% total proficiency

A Quiver cannot be equipped by a non-Bow Job, and a Shield cannot be equipped by a Job without Shield support. This prevents support slots from becoming universal stat positions.

Equipment positions

Every Job profile now contains eleven persistent positions:

Weapon · Shield · Quiver · Helm · Armor · Gloves · Boots · Belt · Ring · Amulet · Relic

Shield and Quiver remain mutually role-gated. The presence of both positions in save data does not mean every Job can use both.

Gear Sets

Gear Sets store all eleven positions. Applying a set:

  • equips valid compatible items;
  • skips missing items;
  • skips account-level-locked items;
  • skips incompatible Shield or Quiver entries;
  • never moves an item into the wrong support slot.

New Unique build anchors

The 24 Arsenal Uniques cover boss hunting, speed, control, sustain, resistances, barriers, critical builds and element-specialized loadouts. Their effects use the established stat engine and do not introduce hidden unsupported proc rules.

Files

  • Knights_of_Crystalis_Version_1.2.0_Itch.zip 3.7 MB
    1 day ago
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