Posted July 10, 2020 by GameMaker Rob
#xcom #gamemaker 2 #asset #code
I optimised the drawing code so that less calls were being made.
In this version, you can switch between editing maps and seeing a random selection of all the maps you made being pieced together in a battlescape.
Inside the create event of obj_controller, just comment out one of the room_goto's to decide whether you want to edit maps or see them in a battlescape.