Posted July 10, 2020 by TealRocks
#conception #references #goal #univers #creation of univers #game design #process #creative process #sci-fi #apocalypse #cartoon #strategy
The game mixes Tower Defense and RTS, from the first we pull enemies waves and defense’s towers building, from the second, the zone’s taking, resources’ collecting and the main goal that is to destruct the opposite base.
The main goal of every matches is to vanquish the opposite army in destructing the main opposite fortification without to lose the player’s one.
To succeed, the player must deploy unities to defend its area and to collect the resources on the ground. From the resources, it can build defenses to protect its main tower. More it builds, more it secures the areas taken gradually and more it moves close to the main opposite fortification to destroy it.
Make enjoyable a devastated environment, broken items ... The idea is to make a cartoon post-apocalyptic world.
The important elements of the game have each their criterions :
A post-apocalyptic world where all the natural resources are disappeared.
The survivors are craftspersons, beings skilled in the recovery, dismantling and recycling of everything they find. They’re named the Junk Raiders.
They must take their territory back and for that, they will have to face a terrible and disgusting evil spreading everywhere.
The battles will be as epic as possible with clashes against monstrosities coming from the depths of this soiled world.
The threat is a mutation of the world which for many years has evolved with ubiquitous pollution and destruction.
The Mutants spread and multiply very quickly, nests are created increasing their proliferation. Mixing with the surrounding waste to strengthen and become powerful weapons, they use the pollution present to simply feed and spread massively.