Posted July 30, 2026 by Springroll Games
- "game_state_load_objects_init" now uses "handle_parse" instead of "real".
- "stage_data_get" now uses "is_handle" instead of "is_real".
- Deleted the script "array_contains" as it is now a built-in function in GameMaker.
- Online menus functions now use the dot operator to reference variables, due to a change in GameMaker's default function scope.
- Fixed all Feather Errors, Warnings, and Suggestions on the default Feather settings.
- Added "obj_game_selector" to avoid using the deprecated function "instance_change" in "obj_game".
- Fixed "game_win_conditions" crashing if all remaining players got KO'd at the same time in a Teams match.
- Fixed a rare crash with the script "mis_init".
- Fixed some sprites being assigned to the wrong texture group.