Devlogs
Version 3.5.5 Alpha Released
Posted July 29, 2026 by devgb
Footer attribution
The desktop footer was checked for all requested information:
- Offline save;
- Simulated live systems;
- © 2026;
- visible contact address
marcoarndt@gmail.com;
- exact link target
mailto:marcoarndt@gmail.com.
At 1366×768 the footer remained visible and did not create document-level horizontal overflow. The footer container can wrap safely at constrained desktop widths. Existing compact mobile rules remain unchanged.
Release identity
The following now identify the same Version 3.5.5 package:
- application header;
- Home build card and patch notes;
- build ID and diagnostics;
- browser cache tokens;
- patch chat announcement;
- README, Player Guide, Playtest Guide and itch.io descriptions.
Gameplay and save compatibility
Version 3.5.5 is a maintenance-only patch. It changes no combat, equipment, quest, reward, narrative, balance or progression rules.
The full 3.5.4 safety suite was repeated and confirmed:
- all 145 narrative quests can reach a complete state;
- all 76 bilingual scenes remain valid and referenced;
- all 145 completed quests receive exactly one reward-ledger entry;
- repeated synchronization grants no duplicate currency or materials;
- a damaged completed quest state is repaired without a repeated payout;
- migrations from Narrative Data Versions 0, 2, 3 and 4 remain idempotent;
- Save Schema 34 and the historical browser save key remain unchanged.
Journal and World State
Assertions retained coverage for:
- three tracked objectives;
- readable quest-row heights and accessible labels;
- filterable and archivable World State reports;
- report archival without changes to Raid, Abyss, Map or Labyrinth counters;
- localized German narrative completion messages;
- Journal and World State at 130% interface scale.
Responsive matrix
All 27 main routes were rendered at:
- 1920×1080
- 1366×768
- 1180×650
- 390×844
- 320×720
This produced 135 route/viewport combinations. Assertions covered nonempty content, document overflow, duplicate DOM IDs and visible unnamed buttons.
Content, assets and syntax
- 2,483 narrative and localization assertions passed.
- 19 local asset references resolved.
- 18 raster images decoded successfully.
- 7 SVG files parsed successfully.
data.js, narrative.js, playtest.js and game.js passed Node syntax validation.
Remaining external targets
Firefox, Safari, actual iOS and Android hardware, browser audio policies and a long-duration human playthrough remain external test targets for Version 3.6 Beta.