Devlogs
Version 3.3 Alpha Released
Posted July 28, 2026 by devgb
Major systems
- Added a dedicated Guild main-navigation area.
- Added three joinable simulated Guild Companies.
- Added a persistent Guild Hall with level, XP, Guild Marks, treasury and history.
- Added nine persistent simulated members with Jobs, power, loyalty, personalities and changing statuses.
- Added four five-rank account-wide Guild Research projects.
- Added three long-form Grand Expedition routes.
- Added selection of three to nine personal Job Cards across three expedition companies.
- Added automatic NPC reserve support for incomplete companies.
- Added role-coverage and power-based expedition success estimates.
- Added offline expedition completion, debriefs and route-scaled rewards.
- Added Guild XP, Guild levels and route unlock requirements.
Gameplay integration
- War Room research contributes real Boss Damage.
- Field Hospital research contributes real Healing Power.
- Trade Network research contributes real Gold Find and expedition payouts.
- Expedition Office reduces real expedition durations.
- Cards currently deployed on an expedition cannot be consumed by Merge or Auto-Merge.
- Guild activity is integrated into Guild and System chat.
- Home guidance can recommend joining a Guild or opening a completed expedition report.
- Added Guild progression to technical bug reports.
Achievements
- Added Company Commander achievement series.
- Added Shared Purpose research achievement series.
- Added A Banner Seen Across Worlds for reaching Guild Level 10.
Content and localization
- Added a Version 3.3 Story entry.
- Added Silvernite87, TraumaTurtle, MasterOfMauer and expedition-related Guild conversations.
- Added English and German interface terms for the Guild system.
Compatibility
- Save Schema increased from 32 to 33.
- Historical browser save key retained.
- Existing party, Campaign, Abyss, Gear, Season and Mastery data remain intact.