RiftborneA downloadable game for Windows and Linux
QoL
- Colony ships now return automatically after outpost colonisation
- Combat logs now report which ships died each round
- Battlefield replay [R] open a local battlefield visualisation!
- Building copy level now shown on the left hand sidebar
- Tile bonus multiplier display is now hidden for any non faction members @Umapyoi Densetsu
- Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @Umapyoi Densetsu
- The build construction queue ETA is now properly cumulative and takes into account all your production and resource transfers correctly, so you can more accurately judge when the queue will exactly be finished
- On the manage construction queue page, there is an additional ETA countdown that will show the raw cumulative build time of your queue (not taking into account resource production)
- Can now tab and shift tab from the manage construction queue page and it will save your edits
- Credit rating is no longer punished when escrowing contracts or market offers
- Ships reinforcing the stronghold will now consume astra from their source colony
- Added ability to 'spy' on faction strongholds, revealing their bonus pools available for looting
- Spy intel now shows battery/bastion levels alongside spire and shield levels
- Added ability to create a 'Group chat' in the player chat section with an added easter egg to find. @Luna, thanks for the idea (not sure who you are in discord)
- Added Direct to IP option for local server hosting and fixed some causes of timeout errors when connecting via unique code @TGS
- Improved the world economic snapshot readout ticker at bottom of screen
Gameplay Changes
> Improvements to bot intelligence to prevent stalling behaviors
> Added a view of teammates' Astra, including current amount, storage and hourly trend
> Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leeching"
> Added an option, enabled by default, to view cargo transfers on the home radar
> Added an option to choose how many rows of each transfer type are shown before collapsing
> Added another faction leader tab for changing the diplomacy stance toward each independent player, along with fixes to improve this system
> Blocked every positive return cargo request when the destination belongs to another non-faction player
> Everyone now receives minor resource gains from asteroids for the other resources. They still cannot build the other extractors, and the only way to boost this gain is through the Overclocker (Astraean buff!)
> Empty storage notifications no longer trigger when there is no production or drain, reducing unnecessary asteroid notifications
> You can now use the percentage of production option for cargo return routes from your own settlements and outposts
> Returning income is now included in total income for automatic shipbuilding, build queues and other systems, just as it is when resources are shipped directly to you
> The return screen now shows the required number of freighters, as return routes can change how many freighters are needed
> You can now view the expedition bonus tables from the expeditions screen
> Added more music tracks, enhanced playback EQ, added title-screen music and added a mute button to the title screen
Bug fixes
- Percentage buffs no longer amplify a ship's negative base stats
- Fixed a bug with repair interaction blocked on multi copy buildings
- Added colour coded per resource values on the faction resource flow instead of bare total
- Aidboard notifications now jump to the aidboard
- Fixed multiple issues with server rehydration so important information is not dropped off the packet
- Expedition detail on star map will now only display the actual resource buff that is acting on that tile when there are multiple expeditions, instead of displaying every expedition side by side, as the game will pick the highest buff to apply, so other lesser values don't need to be displayed
- Removed the always send option from raid routes
- Fixed up the visibility rules for colonise missions that resolved into combat
Important changes to expeditions + other QoL
- Relic expedition tiles have been removed from the star map (the relics still exist in your relic vault, just the map tile removed), and future relic expeditions are not placed on star map, but instead need to be donated to directly from the expedition page
- Relief and Rebellion expeditions now must be placed beside a faction member's colony/outpost that already exists, not just anywhere on the map;
- Also added hotkey - press N to toggle between viewing the current expedition’s locked values or the upcoming expedition’s floating values.
- Resource and ship amounts in expedition tables now round up to whole numbers
- The names of independents who placed the expedition tile will appear in the detail pane on star map
- Independent relation statuses to other factions now appear on their faction page
- Build queue now shows 'CAP' more accurately (it was previously removing the CAP label when storage buildings appeared later in the queue which wasn't logical)