Posted July 25, 2026 by SoulPull
A meaty update just went live. Here's everything new.
⚔️ New: The Raid Boss Event
A twice-weekly Boss Event has been built into a proper damage race(available mid gameplay):
Face one elite boss with a huge HP pool split into three phases — each a different element that shifts mid-fight, so you have to adapt.
Pick which party you send on entry.
Rewards scale with how much HP you burn (milestones at 33% / 66% / 100%) — even a near-miss pays out, so it's a "how hard can you hit?" check, not all-or-nothing.
Slay it and choose to Bank your rewards or Push a tougher tier (up to 3) for bigger payouts — your survivors carry their current HP into the next tier, so know when to walk away.
No permadeath here — fallen heroes just rest and recover.
The boss, its three elements, and its affix are randomized every event.
🏰 New: A more thematic base and UI
All 13 lobby buildings now have unique art that visibly grows and transforms as you level them.
Class and element emblems are newly revised onto every hero card, party slot, and battle unit.
New resource icons throughout the UI.
The Beast Grounds is now an upgradeable building — leveling it raises both its strength band and its rewards.
⚔️New: Named (Special) Prism Heroes
Special Prism Heroes are now introduced mid-game level and are obtainable on some Boss floors. They are all-elements compatible and come with a new element symbol representing them. They gain buffs depending on time of day(Day/Night)and their growth rate is doubled compared to other heroes in the same star rank. The first hero is Sariel, the Dawnspectrum, whom is a guaranteed one-time drop for clearing Tower Floor 40.
🎛️ Improved
New hero filter: filter your collection by Unclassed heroes.
Economy & balance: rebalanced building upgrade costs, rule-based building dependencies (buildings can't outrun the ones that feed them), and the 0-motivation lockout now benches a tired hero from all battle types until they recover or eat a meal.
🐛 Fixed
Major: a permadeath bug where a benched hero who wasn't even in the fight could be lost after a Tower battle. Now only heroes who actually fought and fell are lost.
Scrolling: the Square's gear list and other tall pop-ups now scroll properly.
Crash: entering the Workshop while an upgrade was gated behind a prerequisite no longer crashes.
Thanks for playing — more to come. 🗡️