Posted July 07, 2020 by Raymond Cripps
I made a semi-open world for my anime-style parkour game, Project Feline! In this devlog episode we'll be exploring my level design process, gathering and transforming reference from real-world locations into a fully playable 3-d map. We'll also be exploring my use of quick and iterative level block-outs to rapidly test design and gameplay. In addition, I'll be sharing my thoughts on how inspriation for storytelling can be found from the mundaneness and beauty in everday life.
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