Posted July 07, 2020 by mochakingup
Hello everyone!
CC2D has been updated to version 1.70!
So what's new in 1.70?
Let's take a look!
Added a new slot: BodySkin
On the Creator UI, they are listed under the Body category
On its own, it doesn't add much. But it allows CC2D to create custom skins for the body type.
This would open up a lot of possibilities moving forward!
Which is why with v1.70 we've also released a new pack that takes advantage of this new slot.
More on that later!
Added a few new parts for the base CC2D:
Added some new animations
Revamped the export PNG UI so it is easier to understand and use
Also added some default PNG presets.
One of them is Atlas preset. Which separated your created characters into their body parts!
Added some new background colors for the UI
You can now choose which packs to randomize from in the Randomizer UI (only installed pack will show)
Unity package only.
Lit shader (Unity Built-in Renderer) now can cast shadows and can be lit correctly from both side
Unity package only.
Added new component that can be used to preserve changes in the character prefab.
Previously, if you modify the character prefab then instantiate it, all your changes will be lost.
With CharacterEntity component, your changes will be preserved.
Usage:
Unity package only.
Updated the minimum Unity version to Unity 2018.4
The newest add-on pack for CC2D, Released along with version 1.70 update.
Undead Pack specifically use the new feature of v1.70 update: Body Skin
This allows us to do something that we haven't been able to do in CC2D before, which is reskinning the base body of the characters!
Included with the Undead Pack are new body skins, new facial features, and new sets of armor!
That's all for now,
Thanks for your continuous support!
And have a great day! 😄