Devlogs
Patch Notes
Advanced Enemy Updates
- Procedural Skill Generation: Enemies can now dynamically generate and mix new skills on the fly during combat, keeping their attack patterns unpredictable.
- Moving: Upgraded enemy movement and positioning logic, allowing them to dynamically adjust their distance, dashes, and aiming to better track player behavior.
Bug Fixes & Cleanup
- Removed Editor-Freezing Debugs: Cleaned up the predictive animation scripts by stripping out experimental
Debug.Break() commands and spammy console logs that were causing the Unity Editor to hard-pause and stutter during combat.
- Level-Up Visuals: Added a new visual particle effect system that triggers to clearly indicate when a level-up occurs mid-game.