Posted July 06, 2020 by Horstusius
Hey guys,
so it seems that one part of the problem was, that gdscript in the current godot-version has a problem that can create cascading errors. This error is fixed in the debug builds but not in the productive builds. So, until this error is fixed in Godot 4 I will keep deploying the game in the debug-mode (which shouldnt have any impacts on the game itself) For an indepth explanation, check out the discord
- Added Dual wield (due to a wish by Acod on Discord. The second equipment-slot unlocks after you beat world_6)
- Equipment-Slot: Fixed Equipment duplication on save-import
- Achievements: Made Description for plus-roll fail Achievment more accurate
- Added Version-Label to UI
- Added Infinite-Stages Statistics: For the ultimate measurement! who got the biggest... number!
Keep it up!